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Month: May 2014

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Agile UX vs Lean UX, which should you choose?

Posted by By Rob Cowie 15 May 2014Posted inDesign, Strategy, Theory
The Web is a well established kingdom of acronyms and buzz words. I’m sorry to say so, but we tend to generate a lot of terms that more often than…
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Where to place icons next to button labels

Posted by By Rob Cowie 15 May 2014Posted inDesign, Theory
Icons placed next to button labels are like bullet points placed next to items in a list. Both can make information easier to find and scan, as long as they’re…
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UX How-To with Luke Wroblewski

Posted by By Rob Cowie 11 May 2014Posted inDesign, Strategy, Theory, Video
Luke Wroblewski presents some great how-to video tutorials on User Experience.  | Video playlist
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The Information Architecture Value Chain

Posted by By Rob Cowie 11 May 2014Posted inDesign, Strategy, Theory
In my last column, I described how an information architecture (IA) compass is useful in grounding your approach to solving IA challenges and offers a perspective that is good to…
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Gamification And UX: Where Users Win Or Lose

Posted by By Rob Cowie 11 May 2014Posted inDesign, Strategy, Theory
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Some play the same game over and over again — and occasionally,…
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Hybrid sweet spot: Native navigation, web content

Posted by By Rob Cowie 11 May 2014Posted inDesign, Strategy, Theory
When we launched the iPhone version of Basecamp in February of last year, it was after many rounds of experimentation on the architectural direction. The default route suggested by most…
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Leonardo Da Vinci would have made an amazing UX Designer

Posted by By Rob Cowie 11 May 2014Posted inDesign, Strategy, Theory
Leonardo Da Vinci: I can’t speak for his people skills, but there’s plenty of evidence to suggest that it’s unlikely we’ll ever see someone with such a masterful grasp of…
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The role of User Experience in the Product Development process

Posted by By Rob Cowie 11 May 2014Posted inDesign, Strategy, Theory
Hardly any of us toil away in a mountain cabin or lonely basement. We all have to work with others to get our products built. Good collaboration is a critical…
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Designing solutions for unpleasant tasks

Posted by By Rob Cowie 11 May 2014Posted inDesign, Theory
We all have to do things that we don’t like doing. For me, there’s one day of the month that I dread far more than any other: the day that…
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Five Customer Experience lessons coffee taught me

Posted by By Rob Cowie 11 May 2014Posted inDesign, Theory
When I was 12, my dad taught me to drive in a 1979 VW Rabbit Diesel with a 4-speed manual transmission. We were on a dirt road back near a…
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