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6 simple rules for designing mobile websites

Posted by By Rob Cowie 15 November 2014Posted inDesign, UX
It is projected by ComScore the by the end of 2014, around 1.75 billion people worldwide will use smartphones regularly. That means that those who’ll be the first to adapt…
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Why “Content First” should be your new war cry

Posted by By Rob Cowie 15 November 2014Posted inDesign, UX
We’re not all designing our content right. There. I said it. Maybe you, personally, are doing a great job, but most of us aren’t. We can, and should do better.…
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Usability Testing Is Undermining UX Design

Posted by By Rob Cowie 28 October 2014Posted inDesign, Testing, Theory, UX
I’d be the first to admit that there are a lot of things that irritate me. These include, but are not limited to the following: people referring to a small,…
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Best Practices for Medical App Development Go Beyond Standard UX

Posted by By Rob Cowie 28 October 2014Posted inDesign, Linkedin, Testing, Theory, UX
Mobile healthcare app development poses a set of challenges very different from mainstream apps. Not only is security an area that requires considerable attention, compliance with regulatory standards is also…
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Designing for Large Screen Smartphones

Posted by By Rob Cowie 28 October 2014Posted inDesign, UX
As smartphones continue to get larger but our hands don’t, what kinds of design solutions can ensure mobile interactions remain comfortable, quick, and easy on our thumbs? Here's a few…
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Why your clients don’t care about their users, and how you can make them

Posted by By Rob Cowie 28 October 2014Posted inDesign, UX
We have all been there haven’t we? The meeting where the client asks you to subscribe users to their newsletter without their permission. Or when they insist on adding an…
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The key difference between online and print publishing

Posted by By Rob Cowie 13 October 2014Posted inDesign, Theory, UX
Vigorously managing what is already published is the critical difference between a professional online publishing culture and a traditional offline print culture. The Ebola factsheet page from the World Health…
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Video: Human Centered Design

Posted by By Rob Cowie 12 October 2014Posted inDesign, Video
httpv://vimeo.com/106505300
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How To Design For Thumbs in the Era of Huge Screens

Posted by By Rob Cowie 5 October 2014Posted inDesign, Theory, UX
After years of resistance, Apple’s iPhone 6 announcement last week officially signaled the dawn of the Era of Huge Screens. And it’s going to crash into existence in a big…
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“Sigh… That’s Gonna Be a Hard Job.”

Posted by By Rob Cowie 29 September 2014Posted inDesign, Strategy, Theory, UX
These are words that one never really wants to hear from a home-improvement contractor. Or any type of contractor really. Recently, I built a new house. And I heard these…
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