PART 1 of 2: In this 1 hour 20 min seminar, Luke walks through the growth of connected screens and how to design software that works well across a wide variety of devices from mobile to TVs and beyond. In particular he focuses on output (what can show up on a screen), input (what people can put into our screens), and posture (how people interact with the output and input of a screen).
User Experience Design is hard to get right. Good designers begin by attempting to understand…
Staying in tune with what users want means more loyal customers—and more revenue for companies.…
Staying in tune with what users want means more loyal customers—and more revenue for companies.…
Many of us have had the experience of feeling like we’re shouting into an online…
Dark patterns are a popular design topic but defining them can be difficult. That’s because…
Designing better and delivering faster is the dream of all designers, but it need not…