People use the tools we design – sometimes every day. Our job as designers is not only to get their goals and tasks completed as easily as possible, but to keep the user engaged and excited. Here are some examples of designs that take the time to include interesting, funny, or or just plain awesome flourishes that go beyond the baseline requirements of interaction design.
I was invited to take part in a panel discussion at this year's Absa XDC…
Part of a panel discussion titled 'Can Brand Trust Scale Across Ecosystems?' at the annual…
Spoke at the second Absa Experience Design Collab Conference on Designing Propositions. Explored how design…
January 2025 has brought a wave of exciting advancements and strategic shifts in the financial…
Spoke at the inaugural Absa Experience Design Conference on Designing the Future through Prototyping. The…
Presented an overview of UX and Design Research concepts and tools to students at the…