Strategy | UX Central https://uxcentral.com The best in User Experience Wed, 08 Nov 2023 19:33:37 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.2 213981190 Who Needs UX Strategy? https://uxcentral.com/2015/08/20/who-needs-ux-strategy/ https://uxcentral.com/2015/08/20/who-needs-ux-strategy/#respond Thu, 20 Aug 2015 05:30:18 +0000 https://uxcentral.com/?p=2182 UX strategy has come into prominence in the past few years as a specialty area within the field of User Experience, as shown by the rapid increase in UX Strategist…

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UX strategy has come into prominence in the past few years as a specialty area within the field of User Experience, as shown by the rapid increase in UX Strategist job titles and events such as the conference UX STRAT. For many of us who have been in the field for a long time, UX strategy is a counterbalance to efficiency-driven, product-centric methodologies like agile, Lean Startup, and Lean UX. For others, it is a natural progression from basic UX design activities like wireframing to more rigorous, analytical activities such as formulating data-driven personas.

For readers who are unfamiliar with the term UX strategy, I would like to provide some background on what UX strategy is, before diving into what situations indicate a need for a UX strategy.

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Relationships are expensive https://uxcentral.com/2015/07/07/relationships-are-expensive/ https://uxcentral.com/2015/07/07/relationships-are-expensive/#respond Tue, 07 Jul 2015 04:30:48 +0000 https://uxcentral.com/?p=2080 Organizations want customers to have relationships with their brands without the expense of the brands having actual relationships with customers. A sure sign that a behavior is disappearing is that…

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Organizations want customers to have relationships with their brands without the expense of the brands having actual relationships with customers.

A sure sign that a behavior is disappearing is that there are new buzzwords and lots of talk about it. Now, we’re supposed to be in the age of customer engagement, experience, relationships and loyalty. The impression is given that these things matter when in fact they don’t.

Loyalty for most organizations is a one-way street. The customer is expected to be loyal to the brand. The idea of loyalty to the customer is not even considered. A survey by Kitewheel found that 73% of customers felt a loyalty program is for brands to reward loyal consumers. However, 66% of marketers surveyed believed that loyalty programs are for consumers to show loyalty to brands.

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Enabling Design Influence at Scale https://uxcentral.com/2015/07/02/enabling-design-influence-at-scale/ https://uxcentral.com/2015/07/02/enabling-design-influence-at-scale/#respond Thu, 02 Jul 2015 05:23:59 +0000 https://uxcentral.com/?p=2077 Achieving a design-led work culture is often a problem of scale: the design team must increase influence, increase its responsibility, and increase its reach throughout the organization, all while still…

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Achieving a design-led work culture is often a problem of scale: the design team must increase influence, increase its responsibility, and increase its reach throughout the organization, all while still continuing its day job of designing products or services that meet customer and business goals.

But to do that requires another problem of scale: preparing the organization to understand and apply design methods typically associated with the design team, and ultimately allowing those teams to solve their business and customer problems by putting those approaches to work.

At Nasdaq, we calibrate, tune, and refine what else we can be doing as a design team to help the rest of the organization benefit from our approaches and our methods. These are a few of our latest explorations into establishing the company as a design-aware organization.

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Toward a Culture of Integrated Practice https://uxcentral.com/2015/06/26/toward-a-culture-of-integrated-practice/ https://uxcentral.com/2015/06/26/toward-a-culture-of-integrated-practice/#respond Fri, 26 Jun 2015 05:13:27 +0000 https://uxcentral.com/?p=2065 Frederick Winslow Taylor was a Quaker, so was repulsed by waste. With only a stopwatch and a clipboard, he set about inventing a productivity revolution. Using modular parts made it…

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Frederick Winslow Taylor was a Quaker, so was repulsed by waste. With only a stopwatch and a clipboard, he set about inventing a productivity revolution. Using modular parts made it possible for laborers to specialize, and specialists were quicker to master competencies and to produce widgets at scale. We can trace the origins of scientific management, industrial engineering, and the lifelong pursuit of efficient returns on capital to Taylor. People often refer to these ways of working as Taylorism.

To this day, many do not question Taylorism, primarily because it was the foundation of many business, engineering, and marketing texts. All of these professions built their knowledge atop the same foundation—which is as old as the Harvard Business School, making it roughly the same age as game-changing innovations like the assembly line and incandescent light bulb.

For over a century, workers in most spheres—from manufacturing to the front lines of service counters to the back office—have been held captive by the idea that the division of labor is the right approach. The tacit acceptance of Taylorism by most business leaders has had a huge impact on the workforce. Has anyone ever asked you to critique this idea or propose an alternative?

Those who live by the aphorism “Anyone can have an idea, but only rock stars can implement them” might pause to reflect on the 115 years over which Taylorism has influenced everyone’s working lives.

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Engineering our Design Teams https://uxcentral.com/2015/05/08/engineering-our-design-teams/ https://uxcentral.com/2015/05/08/engineering-our-design-teams/#respond Fri, 08 May 2015 18:21:02 +0000 https://uxcentral.com/?p=1966 Working as a UX designer on an agile team opened my eyes to new ways to experiment and collaborate. Focusing on communication validated and empowered me to try new things…

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Working as a UX designer on an agile team opened my eyes to new ways to experiment and collaborate. Focusing on communication validated and empowered me to try new things and speak my mind. The agile engineers and I explicitly shared a common goal; we were flexible, built faster, and innovated. Conversely, I noticed that my design peers rarely worked collaboratively with other designers, and had little exposure to other design work. What if we could increase visibility and improve our innovation simply by allowing designers to collaborate the way agile engineering teams do?

Aiming to increase sharing not just within the respective product teams, but also with others in the design community, I took some of the engineers’ everyday principles and turned them into agile approaches the design team could practice for faster decision making, improved collaboration and increased overall designer satisfaction.

In this article, we’ll review five engineering principles and processes that can be directly translated to the design discipline.

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How To Become A UX Leader https://uxcentral.com/2015/05/07/how-to-become-a-ux-leader/ https://uxcentral.com/2015/05/07/how-to-become-a-ux-leader/#respond Thu, 07 May 2015 18:10:53 +0000 https://uxcentral.com/?p=1958 Let’s say you run a UX team. Better yet, let’s say you don’t. Let’s say you just want to do great work. You’re a consultant. You’re a newbie. You’re an…

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Let’s say you run a UX team. Better yet, let’s say you don’t. Let’s say you just want to do great work. You’re a consultant. You’re a newbie. You’re an intern. Your position is irrelevant. So is your title. What’s important here is that you want great UX to happen. You want it consistently. You want it now. You want it all the time.

No matter your status or situation, whether director or loner, you are in a position to lead, to raise the bar in a place where it consistently sits lower than you think it should.

As an in-house UX professional, I’ve formed and run UX teams for multiple companies. As a consultant, I’ve worked with dozens of clients on hundreds of projects. Here’s what I’ve learned about how to get what you want. Most of these things can be applied whether you’re inside of a company or consulting for one, whether you’re a fledgling designer or a veteran leader.

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Use Your UX Skills on the Inside: Becoming an agent of change in your organization https://uxcentral.com/2015/02/25/use-your-ux-skills-on-the-inside-becoming-an-agent-of-change-in-your-organization/ https://uxcentral.com/2015/02/25/use-your-ux-skills-on-the-inside-becoming-an-agent-of-change-in-your-organization/#respond Wed, 25 Feb 2015 21:01:35 +0000 https://uxcentral.com/?p=1927 Jane wants change. Jane wants more specific project goals, influenced by more research. She wants to design beyond where she typically feels caged. Rarely does she feel like she’s sending…

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Jane wants change. Jane wants more specific project goals, influenced by more research. She wants to design beyond where she typically feels caged. Rarely does she feel like she’s sending goal-meeting, user-loving, outcomes-achieving stuff out into a very deserving universe.

Jane gathers an audience to pitch some ideas on changing things organizationally to help fix this. She walks into a cold room, blurts out facts around how logical her ideas are, peppering in some emotional anecdotes. She speaks out into the darkness of a silent room. 10 slides later, one stakeholder makes a binary statement about considering her ideas and balancing them with other priorities. Jane thanks her “1 shot” group and takes the slog of sadness back to her cube, lamenting that her organization will never change. Within two weeks, Jane has picked up her backlog of tactical design (“red widgets, please”) and her presentation joins the graveyard of good ideas.

So what happened? Jane is good designer for her company. Her ideas around change are good ones. Was it her company being resistant to change? Did they think her ideas were infeasible or wrong?

Perhaps the issue is something completely different. Perhaps it’s not about the quality of her ideas or something specific with her company. It could be, but the more likely reality is that she isn’t using her great design skills internally to affect organizational change.

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Video: 7 Success Factors For Getting Innovation Going In Your Organization https://uxcentral.com/2015/02/24/video-7-success-factors-for-getting-innovation-going-in-your-organization/ https://uxcentral.com/2015/02/24/video-7-success-factors-for-getting-innovation-going-in-your-organization/#respond Tue, 24 Feb 2015 20:56:51 +0000 https://uxcentral.com/?p=1924 httpv://www.youtube.com/watch?v=qLc2KEFeGjw

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Video: Growing User Experience In Your Organization https://uxcentral.com/2015/02/23/video-growing-user-experience-in-your-organization/ https://uxcentral.com/2015/02/23/video-growing-user-experience-in-your-organization/#respond Mon, 23 Feb 2015 20:53:57 +0000 https://uxcentral.com/?p=1920 httpv://www.youtube.com/watch?v=LHBRecatXdY

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Designing Digital Strategies Part 2: Connected User Experiences https://uxcentral.com/2015/02/20/designing-digital-strategies-part-2-connected-user-experiences/ https://uxcentral.com/2015/02/20/designing-digital-strategies-part-2-connected-user-experiences/#respond Fri, 20 Feb 2015 20:49:41 +0000 https://uxcentral.com/?p=1916 A digital strategy is the who, what, when, and where of listening and responding to consumers, bridging brand experiences, iterating offerings, and collecting and activating consumer relationships in order to…

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A digital strategy is the who, what, when, and where of listening and responding to consumers, bridging brand experiences, iterating offerings, and collecting and activating consumer relationships in order to accomplish an actionable and measurable objective. — Digital strategist Bud Caddell

Simply stated, a digital strategy is a plan for how to support business goals through the benefits of digital tools. Strategies guide us in major decisions by providing a sense of direction and cohesiveness to our work. Having a well defined and clear digital strategy ensures that decisions about digital channels are not made on impulse (“let’s make a new app”) or merely in response to available technology (“let’s use QR codes”) but rather as part of a coherent plan that enhances the user experience and maximizes business opportunities. However, we can only have a sense of direction after we have properly oriented ourselves—and this is where the ecosystem map helps.

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