Categories: DesignUX

Experience Design and the Apple Watch

Apple Watch, maybe you’ve heard of it? No official sales numbers have been released yet, but according to Forbes, pre-orders were estimated to have hit 2.3 million units a week before launch, which is close to half of all sales of the iPhone in its first year. So while it seems certain that the Apple Watch will be sticking around, what’s still unknown is how we’ll be using it.

That trajectory depends, in large part, on the folks developing apps for the sleek wearable. To find out what kinds of constraints and opportunities the Apple Watch brings to the design table, we talked to Matt Morey, the Director of Mobile Engineering for MJD and one of the authors of WatchKit by Tutorials: Making Apple Watch Apps with Swift.

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Rob Cowie

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