Apple Watch, maybe you’ve heard of it? No official sales numbers have been released yet, but according to Forbes, pre-orders were estimated to have hit 2.3 million units a week before launch, which is close to half of all sales of the iPhone in its first year. So while it seems certain that the Apple Watch will be sticking around, what’s still unknown is how we’ll be using it.
That trajectory depends, in large part, on the folks developing apps for the sleek wearable. To find out what kinds of constraints and opportunities the Apple Watch brings to the design table, we talked to Matt Morey, the Director of Mobile Engineering for MJD and one of the authors of WatchKit by Tutorials: Making Apple Watch Apps with Swift.
January 2025 has brought a wave of exciting advancements and strategic shifts in the financial…
Spoke at the inaugural Absa Experience Design Conference on Designing the Future through Prototyping. The…
Presented an overview of UX and Design Research concepts and tools to students at the…
User Experience Design is hard to get right. Good designers begin by attempting to understand…
Staying in tune with what users want means more loyal customers—and more revenue for companies.…
Staying in tune with what users want means more loyal customers—and more revenue for companies.…