Design

6 simple rules for designing mobile websites

It is projected by ComScore the by the end of 2014, around 1.75 billion people worldwide will use smartphones regularly.…

10 years ago

Why “Content First” should be your new war cry

We’re not all designing our content right. There. I said it. Maybe you, personally, are doing a great job, but…

10 years ago

Usability Testing Is Undermining UX Design

I’d be the first to admit that there are a lot of things that irritate me. These include, but are…

10 years ago

Best Practices for Medical App Development Go Beyond Standard UX

Mobile healthcare app development poses a set of challenges very different from mainstream apps. Not only is security an area…

10 years ago

Designing for Large Screen Smartphones

As smartphones continue to get larger but our hands don’t, what kinds of design solutions can ensure mobile interactions remain…

10 years ago

Why your clients don’t care about their users, and how you can make them

We have all been there haven’t we? The meeting where the client asks you to subscribe users to their newsletter…

10 years ago

The key difference between online and print publishing

Vigorously managing what is already published is the critical difference between a professional online publishing culture and a traditional offline…

10 years ago

Video: Human Centered Design

httpv://vimeo.com/106505300

10 years ago

How To Design For Thumbs in the Era of Huge Screens

After years of resistance, Apple’s iPhone 6 announcement last week officially signaled the dawn of the Era of Huge Screens.…

10 years ago

“Sigh… That’s Gonna Be a Hard Job.”

These are words that one never really wants to hear from a home-improvement contractor. Or any type of contractor really.…

10 years ago