Design

Stop designing for Users

Most products support activities underpinned by collaboration and sharing. Designing for individuals may actually be harmful because these activities reflect…

11 years ago

How to crack the code to an intuitive Landing Page

A Landing Page can make or break your website – it’s the first thing your visitors engage with when they…

11 years ago

5 tips for letting collaboration fuel innovation

Innovation is hard, but less mysterious than you've been led to believe. We wrote a book peeling back the veil…

11 years ago

Internet of Things and Work of Hands

My father has always worked with his hands. I was born in the city where he worked as a roofer,…

11 years ago

Desktop design must go finger-friendly

Touch has landed on the desktop. A whole new category of touch devices is flooding the consumer market in coordination…

11 years ago

How diagrams solve problems

Three common problems that trip up your creative process, and how diagrams will help you solve them If you clicked…

11 years ago

Design considerations for little fingers

We’re all familiar with the concept of “natural selection,” it is the evolutionary process in which biological traits become more…

11 years ago

Mobile interfaces that adapt to your skills

I do agree with the extensive research on adaptive user experience and completely support the idea of creating a learning…

11 years ago

When to prototype, when to wireframe

From my experience I have come to the realization that interactive prototyping is not always the correct deliverable for a…

11 years ago

Transitional Interfaces

Designers love to sweat the details. Much time is spent pixel-fucking buttons, form styles, setting type, & getting those icons…

11 years ago